Annotated Bibliography On Design And User Experience

Design for socially responsible behavior: a classification of influence based on intended user experience

Tromp, Nynke, Paul Hekkert, and Peter-Paul Verbeek. “Design for socially responsible behavior: a classification of influence based on intended user experience.” Design Issues27, no. 3 (2011): 3-19.

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In this article, the authors highlighted the public perceptions of the massive overconsumption for increased motivation for the welfare of the society. The article explained the fact how the designer companies in the present era have become socially responsible in their procedure of the product development. The article furthermore shed lights on the instances how the factors such as the education, the interest and the health care have become the main domains for the designers in the field of the sustainable design. Throughout the piece of the article, the authors tried to highlight and classify the intended experience of the users while purchasing a product in the society. The article strengthens on the point how the social issues tends to involve the behaviors which plays some of the main role in initiating the wanted alterations in the changing user behavior. The article explains the concept of the sustainable design as of the main factor influencing the effectiveness of the intervention of the design accompanied by user experience. The article analyses the experience and the behavior of the human in the society by the means of salience and the force revolving four of the different categories of the force namely, persuasive, decisive, seductive and coercive influences. The main factor upon which the article highlights is the consideration of the connection and the inter relation among the individual and the collective plays that tends to play some of the crucial roles affecting the social behavior while designing an active attempt towards the change in the behavior.

Hassenzahl, Marc, Kai Eckoldt, Sarah Diefenbach, Matthias Laschke, Eva Len, and Joonhwan Kim. “Designing moments of meaning and pleasure. Experience design and happiness.” International Journal of Design 7, no. 3 (2013).

The authors in this article focus on the experience on the happiness and the design activities as the means for the design of the moments and the pleasure. The article highlights on the changing pattern of the society and its focus from the context of being well fare to a well designed place. The article focuses on the fact that the society in the current era is becoming increasingly aware and interested for the design for the happiness. In the article, the authors highlighted and outlined the design of the experience encircling an approach that tends to initiate some of the meaningful and the pleasurable moments encircling the center of all the efforts in the process of the design. The article highlights and discusses the focus on the process of the experience together with enabling of the provision of some of the key conceptual tools for helping the designers. These include the models of the artifacts that are explicitly consisted of both experiential and material factors. The strength of the article lies on the fact that it suggests the key psychological requirements as the premium way for the understanding and categorizing of the experiences and the patterns of the experiences as the component or the main tool towards purifying the essence of experience involving inscribing artifacts. Brief refection of the implied morality by the experiential artifacts furthermore is stated in the article by the author by relevant experiences from the single experience patterns and the relevant experiencing designs.

Designing moments of meaning and pleasure. Experience design and happiness

Kraft, Christian. User experience innovation: User centered design that works. Apress, 2012.

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The book highlights the experience and the process of the engagement of the users towards their use of new and innovative systems and the products. The author of this book shares some of his recommended methods for the process of the innovation for the readers to try out and out the methods or the process for their real life practice. The book defines the concept of the user experience in the current society with the example of the systems like Amazon.com and the device like iPhone that gets successful.  The article highlights the fact that the products in the current days areas the main focal points and the experience and the engagement encircling the product usage matters the most. The strength of the article relies on the fact how the innovation of the user experience initiates the right sort of experience for targeting the success in the market. The book highlights 17 specific methods for the creation of the innovation targeting the requirements of the users in the domain of innovative paradoxes. The book includes data analysis of 100 user experiences together with proven methods for innovation as the tool for the improvement of the user experiences.

McDonagh, Deana, Paul Hekkert, Jeroen van Erp, and Diane Gyi, eds. Design and emotion. CRC Press, 2004.

The book highlights the concept of the product design explaining the study of the connection and the relationship among the design and the process of the emotion together with the employing of the experience of the design in the current era. The book aims to draw attention for the experiential and the emotional issues in the process of the design with a persistent perspective of research and design. With the considerable interest and the opportunity in the growing trends of the recognition of the emotional domain in the development of the product, the authors of the book highlights the relation among the users and the products which has majorly led to research investments and areas. The book furthermore explains the approaches of the traditional ergonomics that tends to concentrate on the physical and the cognitive abilities. The book strengthens some the fact that the latest ideas in the emotionally driven design are some of the important factors that are involved in the process of the design. Some of the factors that the book highlights on are the experience driven designs, the generative tolls, the evaluative tools, the emotional effects of the visual properties, the emotional effects of the other sense and the factors of the design to the emotions. The book furthermore explains the emotion in the process of the design in the context of the theoretical and the ethical issues that affects the design researches and the education process.

User experience innovation: User centered design that works

Karana, Elvin, Owain Pedgley, and Valentina Rognoli, eds. Materials Experience: fundamentals of materials and design. Butterworth-Heinemann, 2013.

The book illustrates on the process the consumer choose their buying products. The book highlights on the existence of the abundance of the section of the material for the designers for the solving of the technical product requirements. The authors of this book gave importance of the cost and the value of the product that measures what the consumer tens to think about its worth. Through out the book the authors have explained the value of the product as the degree towards the measurement towards the meeting and the exceeding of the expectations of the three types of the expectation of the consumers namely the usability, the functionality and the process of satisfaction. The book furthermore highlighted the rapid turnover of the products that is a comparatively recent phenomenon. The authors of the book shed light on the changing lifestyles, the seductive advertising, the fashions and the urge towards the replacement of the olds. The chapter 8 of the book furthermore highlights on the concept of the material life cycle and the assessment of the exploration by the Carlo Vezolu as the progression towards the development of the human behavior influencing the surroundings. The strength of the book lies in the fact that the book forbids the concept of the diversity in the field of consumer experience since the approaches of the diversity tends towards the risk of the isolation resulting in difficulty in communication and non impressive designs

Oygur, Isil, and Nancy Blossom. “Design and the user experience: The Turkish context.” Design Issues 26, no. 4 (2010): 72-84.

The author or the creators of the journal article reports on their study and the researches regarding the impact of the user research on the process of the design and the outcomes of the design in the manufacturing of the Turkish firm. The journal highlights the use of eight designed products and their process of the manufacturing in the Turkey with some of the specific significance of the culture and the universal meanings. With the turning of the industrial designs to the experiences of the services and the products in the current century, the authors of this journal implemented a new approach for designing his research paper. The article furthermore looks and takes data from multiple case studies for some of the better understanding regarding the impact of the methods of the user research on the process of the design ad the outcomes of the design. The article furthermore exemplified situation in the Turkish context highlighting some of the main responsibilities and the qualitative analysis of the eight cases. The article shed light on the values of the various methods of the user research process towards the development of the experienced based products.

Reference

Hassenzahl, Marc, Kai Eckoldt, Sarah Diefenbach, Matthias Laschke, Eva Len, and Joonhwan Kim. “Designing moments of meaning and pleasure. Experience design and happiness.” International Journal of Design 7, no. 3 (2013).

Karana, Elvin, Owain Pedgley, and Valentina Rognoli, eds. Materials Experience: fundamentals of materials and design. Butterworth-Heinemann, 2013.

Kraft, Christian. User experience innovation: User centered design that works. Apress, 2012.

McDonagh, Deana, Paul Hekkert, Jeroen van Erp, and Diane Gyi, eds. Design and emotion. CRC Press, 2004.

Oygur, Isil, and Nancy Blossom. “Design and the user experience: The Turkish context.” Design Issues 26, no. 4 (2010): 72-84.

Tromp, Nynke, Paul Hekkert, and Peter-Paul Verbeek. “Design for socially responsible behavior: a classification of influence based on intended user experience.” Design Issues27, no. 3 (2011): 3-19.