Implementation Of Immersive Technology: Impact On IT Function In A Hotel

Scenario

One of the important factor which can be related to the sector of the implementation of the immersive technology is to know how the VR and the AR would be directly improving the processes before the actual designing for the digital touchpoint and the censored environment would be implemented in the working of the different sectors in the hotel. The main role which is related to the concept of implementation is the improvement of the working of the maintenance of the record of the customer and the maintenance of the record of the staff and relating to it their pay scale and direct tax return.

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The report main focus point would be the implementation of the immersive technology into the concept of the case study. The main area of discussion would be in the sector of the different form of advantage which can be gained from the concept after the implementation is done in the working area of the hotel in the NZ. The hotel which is taken into consideration is the king and queen hotel suite.

The main aspect of planning which is related to the scenario can be related to the maintaining of the record in the hotel and on the other hand maintaining of the attendance of the employee. The concept which is related to the immersive technology can be considered as one of the technological aspect which is playing a very vital role in the transformation of the different areas of the business. The main focus point which can be related to the case study is the maintaining of the record of the customers which is taken into consideration it relating to what solution would be working properly in the sector of the operation of the business (Borba et al., 2016). The sector of the pinpointing where the concept of the AR and the VR would be helping in the sector of the seize of the opportunity or overcoming different challenges with the goals of the instigating the behavioral changes (Shaw et al., 2015).

The main focus point which is related to the implementation of the immersive technology can have few of the parameters and technology attached to the concept. The different concept which are linked to the concept are stated below:

  • Augmented Reality (AR): The digital content which is superimposed over the live streaming pf the physical environment.
  • Virtual Reality (VR): A platform which is a digital platform which replaces the surrounding of the user to give a better reality concept of the working.
  • Mixed Reality (MR): It is a virtual content of integration and the environment of real world which directly enables the sector of the interaction among the different elements which are attached to the concept.

The above implementation details would be directly facilitating the different working aspect which is related to the scenario of the hotel and would be enhancing the access areas of the different functionality.

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Advantages of Immersive Technology

The market area which can be achieved from the concept is very much sufficient and the internal working which is related to the scenario relating to the attendance of the employee can also be altered from the implementation. It can be stated that there is different functionality which can be directly be linked to the concept (Kovács et al., 2015). One of the important factor which can be state from the sector of the implementation of the technology is directly related to the concept of the holographic projection relating to the Deep Frame augmentation. The main advantage which can be related to the concept is reduction in the need of the specialized eyewear or the concept of the googles to directly deliver the information which are visual in a way that sparks viewed engagement.

The Barco’s multi sided cave display directly gives the access to the immersive technology around the different users in the physical world. In the implementation it can be stated that the concept of the AV sector can be very much vital in the operation which is related to the concept. If there are any form of display consistencies and lag (such as taking into consideration the people who wear glasses) or even the tendency for the sickness motion, then in most of the cases the user will be facing the concept very much acceptable which would be helping in the sector of the implementation of the technology and the use of the technology.

In most of the cases it can be seen that the aspect of the visual appeal will not be directly enough. Achieving the goals of the internal business from the engaging or the access of the immersive technology to the visually information of stimulating will be often directly dependent upon the concept of the information and perhaps most important with whom. The sophisticated and the productive collaboration with the room will be providing the participants with the means of the directly sharing the data simultaneously, utilize the most intuitive control for example the touch the gesture and the concept of the instant access to the information to make a decision which would be very much collaborative. When taking into consideration the aspect of the united workspace, regardless of their location, meeting is more engaging to the immersive technology and the concept of the enlightening which is linked to the concept.

The outcome which can be linked to the concept of the implementation of technology can be stated to be very much on the higher end which would be achieving different standard of business attached to the concept (Bangcuyo et al., 2015). In most of the cases it can be seen that in the sector there are better utilization of the resources and the standard of working which is linked to the concept of the working in the sector of the changing the internal working of the organization (Bach et al., 2017). The main sector which would be taken into consideration in the sector would be the user experience and the business outcome which would be seen after the implementation of the technology. The future which is related to the technological aspect can be seen in the sphere of the technology and how the different options which is related to the concept and the alteration of the standard of the working which is linked to the concept of altering the different access areas of the technology.

Conclusion

The main area of conclusion which can be stated here is directly related to the aspect of the control of the different area of the access of the technology. It can be stated here that the implantation area which is related to the immersive technology is on the higher end and it should be taken into consideration what is the actual area of the implementation of the technology. In majority of the cases it can be focused that the sector of the implementation of the technology is very much crucial which directly enhances the sector of the linking of the immersive technology into the sector of the business operation so that different area of implementation and success factor can be achieved from the concept.

References

Bach, B., Cordeil, M., Dwyer, T., Lee, B., Saket, B., Endert, A., … & Carpendale, S. (2017). Immersive analytics: Exploring future visualization and interaction technologies for data analytics. In IEEE VIS, Accepted Workshop.

Bangcuyo, R. G., Smith, K. J., Zumach, J. L., Pierce, A. M., Guttman, G. A., & Simons, C. T. (2015). The use of immersive technologies to improve consumer testing: The role of ecological validity, context and engagement in evaluating coffee. Food Quality and Preference, 41, 84-95.

Borba, E. Z., Cabral, M., Lopes, R., Zuffo, M., Araújo, A., & Kopper, R. (2016). Virtual Excavations: using immersive technologies to visualize and interact with Itapeva’s archaeological site. IEEE Virtual Reality, Greenville, 47.

Brondi, R., Alem, L., Avveduto, G., Faita, C., Carrozzino, M., Tecchia, F., & Bergamasco, M. (2015, September). Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games. In International Conference on Entertainment Computing (pp. 169-181). Springer, Cham.

Kovács, P. T., Murray, N., Rozinaj, G., Sulema, Y., & Rybárová, R. (2015, November). Application of immersive technologies for education: State of the art. In Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on (pp. 283-288). IEEE.

Shaw, L. A., Wünsche, B. C., Lutteroth, C., Marks, S., Buckley, J., & Corballis, P. (2015). Development and evaluation of an exercycle game using immersive technologies.